Add ScottPlot.WinForms using Manage NuGet packages.
Form1.cs
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ScottPlot;
namespace Spline
{
public partial class Form1 : Form
{
public static class Cubic
{
/// <summary>
/// Generate a smooth (interpolated) curve that follows the path of the given X/Y points
/// </summary>
public static (double[] xs, double[] ys) InterpolateXY(double[] xs, double[] ys, int count)
{
if (xs is null || ys is null || xs.Length != ys.Length)
throw new ArgumentException($"{nameof(xs)} and {nameof(ys)} must have same length");
int inputPointCount = xs.Length;
double[] inputDistances = new double[inputPointCount];
for (int i = 1; i < inputPointCount; i++)
{
double dx = xs[i] - xs[i - 1];
double dy = ys[i] - ys[i - 1];
double distance = Math.Sqrt(dx * dx + dy * dy);
inputDistances[i] = inputDistances[i - 1] + distance;
}
double meanDistance = inputDistances.Last() / (count - 1);
double[] evenDistances = Enumerable.Range(0, count).Select(x => x * meanDistance).ToArray();
double[] xsOut = Interpolate(inputDistances, xs, evenDistances);
double[] ysOut = Interpolate(inputDistances, ys, evenDistances);
return (xsOut, ysOut);
}
private static double[] Interpolate(double[] xOrig, double[] yOrig, double[] xInterp)
{
(double[] a, double[] b) = FitMatrix(xOrig, yOrig);
double[] yInterp = new double[xInterp.Length];
for (int i = 0; i < yInterp.Length; i++)
{
int j;
for (j = 0; j < xOrig.Length - 2; j++)
if (xInterp[i] <= xOrig[j + 1])
break;
double dx = xOrig[j + 1] - xOrig[j];
double t = (xInterp[i] - xOrig[j]) / dx;
double y = (1 - t) * yOrig[j] + t * yOrig[j + 1] +
t * (1 - t) * (a[j] * (1 - t) + b[j] * t);
yInterp[i] = y;
}
return yInterp;
}
private static (double[] a, double[] b) FitMatrix(double[] x, double[] y)
{
int n = x.Length;
double[] a = new double[n - 1];
double[] b = new double[n - 1];
double[] r = new double[n];
double[] A = new double[n];
double[] B = new double[n];
double[] C = new double[n];
double dx1, dx2, dy1, dy2;
dx1 = x[1] - x[0];
C[0] = 1.0f / dx1;
B[0] = 2.0f * C[0];
r[0] = 3 * (y[1] - y[0]) / (dx1 * dx1);
for (int i = 1; i < n - 1; i++)
{
dx1 = x[i] - x[i - 1];
dx2 = x[i + 1] - x[i];
A[i] = 1.0f / dx1;
C[i] = 1.0f / dx2;
B[i] = 2.0f * (A[i] + C[i]);
dy1 = y[i] - y[i - 1];
dy2 = y[i + 1] - y[i];
r[i] = 3 * (dy1 / (dx1 * dx1) + dy2 / (dx2 * dx2));
}
dx1 = x[n - 1] - x[n - 2];
dy1 = y[n - 1] - y[n - 2];
A[n - 1] = 1.0f / dx1;
B[n - 1] = 2.0f * A[n - 1];
r[n - 1] = 3 * (dy1 / (dx1 * dx1));
double[] cPrime = new double[n];
cPrime[0] = C[0] / B[0];
for (int i = 1; i < n; i++)
cPrime[i] = C[i] / (B[i] - cPrime[i - 1] * A[i]);
double[] dPrime = new double[n];
dPrime[0] = r[0] / B[0];
for (int i = 1; i < n; i++)
dPrime[i] = (r[i] - dPrime[i - 1] * A[i]) / (B[i] - cPrime[i - 1] * A[i]);
double[] k = new double[n];
k[n - 1] = dPrime[n - 1];
for (int i = n - 2; i >= 0; i--)
k[i] = dPrime[i] - cPrime[i] * k[i + 1];
for (int i = 1; i < n; i++)
{
dx1 = x[i] - x[i - 1];
dy1 = y[i] - y[i - 1];
a[i - 1] = k[i - 1] * dx1 - dy1;
b[i - 1] = -k[i] * dx1 + dy1;
}
return (a, b);
}
}
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
Random rand = new(1268);
int pointCount = 15;
double[] xs1 = DataGen.Consecutive(pointCount);
double[] ys1 = new double[pointCount];
for (int i = 1; i < pointCount; i++)
{
//xs1[i] = xs1[i - 1] + rand.NextDouble() - .5;
ys1[i] = ys1[i - 1] + rand.NextDouble() - .5;
}
// Use cubic interpolation to smooth the original data
(double[] xs2, double[] ys2) = Cubic.InterpolateXY(xs1, ys1, 200);
// Plot the original vs. interpolated data
var plt = new ScottPlot.Plot(900, 500);
plt.AddScatter(xs1, ys1, label: "original", markerSize: 7);
plt.AddScatter(xs2, ys2, label: "interpolated", markerSize: 3);
plt.Style(Style.Seaborn);
plt.Title("Cubic Spline");
plt.XLabel("x axis");
plt.YLabel("y axis");
plt.Legend();
plt.SaveFig("interpolation.png");
pictureBox1.ImageLocation = "interpolation.png";
}
}
}
Last Updated on 2022-11-04 by gantovnik

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